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gpark forum | gp2x.info | user and development forums.Dutch boardsGP2X F-100 & F-200 Homebrew reviewTopic: [Games] Battlejewels, bejewelled met een nieuw element!
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Author Topic: [Games] Battlejewels, bejewelled met een nieuw element!  (Read 1557 times)
rx_shorty
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« on: August 10, 2007, 02:24:06 AM »



Version:    Build 1.0
Author:    skeezix
Website:       http://www.codejedi.com/battlejewels/


Spelgenre
Het is een puzzelgame. Mensen die bekend zijn met bejeweld zien veel gelijkenissen.
Toch is het met een andere insteek. De uitdaging is groter geworden.
Je speelt niet alleen op het veld met Gems, maar met tweeen.
Jij speelt tegen de computer met 1 ieder een eigen levensbalk.
Er zijn edelstenen maar ook doodskopjes in het spel.
Het 3 op een rij krijgen van edelstenen levert je geld en power op.
3 doodskopjes zorgt ervoor dat de levensbalk van je tegenspeler aangetast word.
Het spel gaat door totdat bij 1 van de 2 spelers de levensbalk op is.
Ook een leuke toevoeging aan het concept zijn de "spells" of te wel speciale powers.


Grafisch
Het spel ziet er erg mooi uit, speelt lekker weg door de mooie vormgeving in het spel. Niets op aan te merken.


Geluid
Geluid is goed, niet te overdreven en niet storend.


Speelbaarheid
Het is even wennen dat je tegen iemand speelt, maar dit concept is erg leuk en maakt het Bejewelled spel een stuk interessanter door middel van de strijd die onderling gevoerd word.


Dit spel moet je als Bejewelled of puzzel fan zeker proberen!

Het spel download je HIER
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« Reply #1 on: August 13, 2007, 01:16:26 AM »

Vind eigenlijk zelf dat het de 3de plaats niet mocht krijgen in de compo - puur omdat het gewoon een complete kopie is van Puzzle Quest: Challenge of the Warlords.
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rx_shorty
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« Reply #2 on: August 13, 2007, 01:58:49 AM »

Ja een nummer 1 is ook een regelrechte kopie  van een ander spel.
Het probleem is gewoon dat er heel veel spellen al zijn en dat iets origineels maken heel erg moeilijk is.

 Cheesy
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rx_shorty
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« Reply #3 on: August 17, 2007, 08:34:33 PM »

Een kick want er is een nieuwe versie gereleased!
Versie 0.53!

Update
o Start a new game; old saves are nolonger valid!

Levelling:
o you start at lvl 0, with _no spells_!
o updates to the character sheet for the new values.. skill pts, spell pts,
etc. (the char sheet will get totally redone in awhile to make more room for
everything, don't worry.)
o when you level up, you get 10 skill pts and 1 spell pt
o awarding experience for clears, casts and match outcomes
o in the Training Grounds, you can buy spells or train up your skills
o 1 skill pt adds 1 rank to a skill; meaning depends on the skill
and use
o 1 spell point lets oyu buy one of _your_ spells, if you're at the
right level and have its required previous spells. If the spell belongs to
another 'colour' (class usually), then it will cost more spell points.. so
you might need to save up some if you'd like to buy some other classes spell
o hides spells oyu already know or that are too high level
o levelling up gets you free extra hitpoints as a bonus
o at level 0 (just began a new character), enemies have no spells either smile.gif
o amt of experience to level up increases for each level, but shouldn't be
as crazy as a lot of games
o experience for casting only awarded if spell is near your level .. ie: you
can't farm by casting low level spells if you're high level
o less experience for wins in non-refill mode
o you can't buy monster-only spells, so don't ask smile.gif

Skills:
Endurance -- adds to your hitpoints
Dodge -- increase your chance to outright dodge incoming damage
Toughness -- reduce amount of damage taken in most ways
Alertness -- Chance to get first move in a match, and makes you learn faster
Speed -- Chance to get free moves when you clear

The 5 masteries -- one per colour (so it is best to take the one that is
your own colour usually); increases how much mana you get from a clear, and
reduces how much damage you take from spells of that colour.

Buff/Debuffs:
o to help see whats going on, a variety of buff/debuff icons will show on
your and enemies portrait
o a 'lock' icon means that character is missing a move, for instance
o a white-cross means a heal-over-time effect is on
o theres a half dozen various buff/debuff icons; I'll make it on the website
one of these days, when Ste makes new artwork smile.gif

Mechanics:
o treasure chest works differently, though not yet ideal; various amts of
gold it may return, and various rarities of items
o you are penalized in hp for bad moves; amt varies by level.
o AI is a little more aggressive
o damage shield passes remaining damage through to receiver
o showing level in save/load slots

Lots to be done yet, but I thought you'd like to see it faster..

ex: more spells; still same old spells in there, but you do have to buy them
as you level up; I'll be adding many more spells soon, assuming all the
below works okay smile.gif

ex: the opponent scaler is just the beginning; it scales up their skills to
level, but doesn't yet scale up their gear or spells to match player growth
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rx_shorty
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« Reply #4 on: September 02, 2007, 01:24:40 PM »

Een nieuwe update 0.58.

Quote
All four classes have spells up through level 10 which ought to take awhile to get to; theres a pile of gear (some 100 items give or take) defined, across those levels as well and crafted for differing purposes so you can customize your avatar. The opponent scaler tries to match your gear a little so you don't overpower the AI purely on that basis. And heck, if your'e a gold farmer you can buy more skills and spells at the store to reward oyur time investment. Lots of tweaks to combat and so forth, and nabbed that crash bug I introduced back in 053..
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